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Devlog
The one where the radio talks back
July 27, 2026
by
cjrm96
Hey car folks, Short version of this stretch: the game got a lot more honest about what building cars costs you, the boring clicks got taken out back, and one night after a win the shop radio said you...
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Sim Expansion — Phase 2: four new sim systems (the "arcade → sim" work)
July 21, 2026
by
cjrm96
Sim Expansion — Phase 2: four new sim systems (the "arcade → sim" work) The loudest playtest note was "too arcade." Added Cooling, Fuel, Exhaust, Steering as real per-car systems, not filler on ex...
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The stretch where the game got its soul
July 20, 2026
by
cjrm96
The stretch where the game got its soul, then got its polish Hey car folks, Four days, a lot of ground. This stretch had two halves. The first was about giving the game a heart: turning the people aro...
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A Real Ending, a Better First Day, and a World That Talks Back
July 16, 2026
by
cjrm96
A Real Ending, a Better First Day, and a World That Talks Back Hey car folks, Four days, one big idea running through all of it: the game should feel alive from the first frame to the last one. So we...
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The Big Build — Fresh Art, Deeper Scene & a Results Glow-Up
July 11, 2026
by
cjrm96
Hey car folks 👋 Buckle up, because this is the biggest stretch of updates the shop has ever pushed. Over the last few days I put out 90 commits — a full repaint of every car, a mountain of new co...
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Big Garage Cleanup — Bug Squash & Polish Update
July 08, 2026
by
cjrm96
Hey car folks 👋 This one's a chunky patch. I've been sitting with a stack of your bug reports and playtest notes, and this update knocks out 20+ fixes and additions — everything from a nasty free...
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Dev Log — Cinematic Cut Scenes & a Big Polish Pass
July 07, 2026
by
cjrm96
This is the update I've been most excited to ship. Car Guy Simulator now has a full cinematic layer — hand-made pixel-art cut scenes at every major beat of the game — plus a stack of quality-of-li...
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Dev Log: Buck Wants to Race, and the Game Got a Lot Smoother
July 06, 2026
by
cjrm96
Dev Log: Buck Wants to Race, and the Game Got a Lot Smoother Four big updates landed this week as we close in on launch. The short version: the game teaches itself better, remembers your career, scrol...
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Every Car Gets Its Own Body (+ Keyboard Controls)
July 01, 2026
by
cjrm96
Dev Log: Every Car Gets Its Own Body (+ Keyboard Controls) This update is all about polish as we work toward the Steam release. Two big items landed this week. Every car in the game now has its own sp...
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The Saturday Trip Update
May 06, 2026
by
cjrm96
1
Bunch of stuff this round. The big one: real Saturday Road Trips, plus a season extension and a long-overdue balance pass. Pick-A-Part and Pomona Swap are open You can now spend your Saturday at one o...
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Build Notes — Marketplace Polish & a New Ticker
May 06, 2026
by
cjrm96
1
A handful of small but long-overdue UI fixes in this update. Marketplace DMs now pop up where they actually live Marketplace offers used to land smack in the middle of the screen with a black overlay...
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Various Visual and Text Changes
May 05, 2026
by
cjrm96
1. Color-matched the "Buy Followers" panel to the "Sell Wife's Car" panel Both represent ethically-questionable story-progression beats, so they should share a visual language. Re-skinned the Shady Fo...
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Nationals Window & Season Framing
May 05, 2026
by
cjrm96
The problem. A player reported: "had this happen twice: I'm three weeks out from nationals, attend and do well at regionals, then suddenly this time period is over." Diagnosing it surfaced a structura...
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Add a 4-week cooldown to National after each entry
May 02, 2026
by
cjrm96
1
Add a 4-week cooldown to National after each entry...
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Fix partial loan-payment buttons draining all the player's cash
May 01, 2026
by
cjrm96
Fix partial loan-payment buttons draining all the player's cash - thanks for the report QueenRi!...
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